Printing technology has radically altered the way we spread ideas. The advent of the home computer in the late 20th century brought the printing revolution to the masses. Now, a new revolution is underway: 3D printing.
Three companies—Unruly Splats, Matific and Lü Interactive Playground—are using technology to reboot today’s learning environment by giving students the chance to collaborate with one another, learn valuable STEM skills, and, in some cases, even burn off energy.
eSight Chief Technology Officer Charles Lim is inspired by all users’ stories, and was particularly delighted by a picture sent on Thanksgiving. Wearing eSight glasses, one user had returned to her cooking passion because she was able to see again. Learn how this innovation in augmented reality uses an artificial intelligence-powered program to address the limitations—and needs—of each individual wearer.
There are some things robots just can’t grasp. Literally. A team of engineers and data scientists at the University of California, Berkeley’s AUTOLAB is working to help these robots develop the know-how to pick up a range of oddly-shaped items.
Data analytics is an unconventional weapon in the NFL, the technological equivalent to an extra player on the field. Experts say it’s just a matter of time before a team wins the Super Bowl because of its work with player- and ball-tracking data and more.
Wearable technology captures rugby players’ heart rates, body temperatures, and other vital signals for on-the-field-monitoring and safety assessments, while mouthguards embedded with sensors record and transmit the sheer force of any collisions. Advocates hope this data will encourage deeper conversations about best practices to keep players safe.